// JSmolGLmol.js -- Jmol GLmol  extension	 author: Bob Hanson, hansonr@stolaf.edu	4/16/2012
//                                                       biochem_fan 6/12/2012

// update 3/27/2013 6:14:21 PM -- broken implementing  Jmol.$
// This library requires
//
//	JmolCore.js
//  JmolApplet.js
//	jQuery.min.js
//  Three49custom.js
//
// prior to JmolGlmol.js

/*

BH: added drawSphere and getMat methods


 GLmol - Molecular Viewer on WebGL/Javascript (0.44)
  (C) Copyright 2011-2012, biochem_fan
		License: dual license of MIT or LGPL3

	 This program uses
		Three.js 
			https://github.com/mrdoob/three.js
			Copyright (c) 2010-2012 three.js Authors. All rights reserved.
		jQuery
			http://jquery.org/
			Copyright (c) 2011 John Resig
			
  // ParseXYZ by Bob Hanson hansonr@stolaf.edu 6/12/2012
  
 */

(function(THREE) {
// Workaround for Intel GMA series (gl_FrontFacing causes compilation error)
THREE.ShaderLib.lambert.fragmentShader = THREE.ShaderLib.lambert.fragmentShader.replace("gl_FrontFacing", "true");
THREE.ShaderLib.lambert.vertexShader = THREE.ShaderLib.lambert.vertexShader.replace(/\}$/, "#ifdef DOUBLE_SIDED\n if (transformedNormal.z < 0.0) vLightFront = vLightBack;\n #endif\n }");
})(THREE);

//(function(){


GLmol = (function() {

Jmol._Canvas3D = function(id, Info, type, checkOnly){
	this._uniqueId = ("" + Math.random()).substring(3);
	this._id = id;
	this._is2D = false;
  this._isJava = false;
	this._jmolType = "Jmol._Canvas3D (Jmol/GLmol)";
	this._platform = "J.awtjs.Platform";
	if (checkOnly)
		return this;
	window[id] = this;
	this._createCanvas(id, Info, new GLmol);
  if (!Jmol._document || this._deferApplet)
    return this;
  this._init();
	return this;
};


Jmol._refresh = function(applet, mode, strWhy, data) {
	// just the orientation/scaling -- JSmol-GLmol
  if (applet && applet._refresh) {
 		applet._refresh(mode, strWhy, data)
  }
};


function GLmol() {
	return true;
};


GLmol.setRefresh = function(proto) {
    /**
     * @j2sNative
     * if ((mode == 2 || mode == 7) && typeof Jmol != "undefined") {
     *   this.transformManager.finalizeTransformParameters();
     *   Jmol.refresh(this.htmlName);
     * }
     */
		proto._refresh = function() {

	// pixelsPerAngstrom can be used to calculate the new camera position.
	// modelRadius is half the distance across the screen. 
	// 100% implies that camera Z position is 3.5 * modelRadius, with a field of view of 16.24 degrees (2 * atan(1/7))
	// Since Jmol changes the size of the model, not the camera position, I should change the way this is all reported.
	// First I need to see a model!

			if (!this._applet || !this._applet.viewer)
				return
			var gl = this._GLmol;
			var rg = gl.rotationGroup;
			if (!rg)
				return
			var mg = gl.modelGroup;
			var tm = this._applet.viewer.transformManager;
			var rQ = tm.getRotationQuaternion();
			rg.quaternion = new THREE.Quaternion(-rQ.q3, -rQ.q0, rQ.q1, rQ.q2);
			// cameraDistance is in units of screenPixelCount; distance is to front of scene, not to the center.
			// scaled linearly by zoom
			var sppa = tm.scalePixelsPerAngstrom;
			rg.position.z = gl.CAMERA_Z 
				+ (tm.cameraDistance+tm.screenPixelCount*0.5)/sppa;
			//model "position" is moved such that {0 0 0} is the fixedRotationCenter 
			mg.position.x = -tm.fixedRotationCenter.x; 
			mg.position.y = -tm.fixedRotationCenter.y;
			mg.position.z = -tm.fixedRotationCenter.z; 
			//there is also the fixedTranslation to worry about (from CTRL-ALT-drag)
			if (tm.perspectiveDepth) {
				gl.camera = gl.perspectiveCamera;
				gl.camera.fov = gl.fov;
			} else {
				gl.camera = gl.orthoscopicCamera;
				gl.camera.right = tm.width * 0.5 / sppa;
				gl.camera.left = -gl.camera.right;
				gl.camera.top = tm.height * 0.5 / sppa;
				gl.camera.bottom = -gl.camera.top;
			}
			gl.camera.updateProjectionMatrix();
		  var me = this;
		  requestAnimationFrame(function() {me._GLmol.show();});
		}
}


GLmol.getMat = function(me, color) {
	if (!me._mat || me._matColor != color) {
		me._matColor = color;
		me._mat = new THREE.MeshLambertMaterial({color: color, specular:0xFFFFFF });
	}
	return me._mat;
};

GLmol.prototype.create = function() {
	this.container = Jmol.$(this.applet, "appletdiv");
  this.WIDTH = this.container.width(), this.HEIGHT = this.container.height();
	this.ASPECT = this.WIDTH / this.HEIGHT;
	this.NEAR = 1, FAR = 800;
	this.CAMERA_Z = -150;

	this.applet.aaScale = 2;
	this.renderer = new THREE.WebGLRenderer({antialias: true});
	var canvas = this.renderer.domElement;
	canvas.width = this.container.width();
	canvas.height = this.container.height();
	canvas.applet = this.applet;
	Jmol._jsSetMouse(canvas);
  this.applet._canvas = canvas;
	canvas.style.width = "100%";
	canvas.style.height = "100%";
	canvas.id = this.id+"_canvas";
	this.container.append(canvas);
	this.renderer.setSize(this.WIDTH * this.applet.aaScale, this.HEIGHT * this.applet.aaScale); // fake of full scene antialiasing
	this.renderer.sortObjects = false; // hopefully improve performance
	this.camera = new THREE.PerspectiveCamera(16.26, this.ASPECT, 1, 800); // will be updated anyway
	this.camera.position = new THREE.Vector3(0, 0, this.CAMERA_Z);
	this.camera.lookAt(new THREE.Vector3(0, 0, 0));
	this.perspectiveCamera = this.camera;
	this.orthoscopicCamera = new THREE.OrthographicCamera();
	this.orthoscopicCamera.position.z = this.CAMERA_Z;
	this.orthoscopicCamera.lookAt(new THREE.Vector3(0, 0, 0));

	var self = this;
	Jmol.$resize(function() { // only window can capture resize event
		self.WIDTH = self.container.width();
		self.HEIGHT = self.container.height();
		self.ASPECT = self.WIDTH / self.HEIGHT;
		self.renderer.setSize(self.WIDTH, self.HEIGHT);
		self.camera.aspect = self.ASPECT;
		self.camera.updateProjectionMatrix();
		self.show();
	});

	this.scene = null;
	this.rotationGroup = null; // which contains modelGroup
	this.modelGroup = null;

	this.bgColor = 0x000000;
	this.fov = 16.26;
	this.fogStart = 0.4;
	this.slabNear = -50; // relative to the center of rotationGroup
	this.slabFar = 50;

	// Default values
	this.sphereQuality = 16; //16;
	this.cylinderQuality = 16; //8;
 
};

GLmol.prototype.getView = function() {
	if (!this.modelGroup) return [0, 0, 0, 0, 0, 0, 0, 1];
	var pos = this.modelGroup.position;
	var q = this.rotationGroup.quaternion;
	return [pos.x, pos.y, pos.z, this.rotationGroup.position.z, q.x, q.y, q.z, q.w];
};

GLmol.prototype.setView = function(arg) {
	if (!this.modelGroup || !this.rotationGroup) return;
	this.modelGroup.position.x = arg[0];
	this.modelGroup.position.y = arg[1];
	this.modelGroup.position.z = arg[2];
	this.rotationGroup.position.z = arg[3];
	this.rotationGroup.quaternion.x = arg[4];
	this.rotationGroup.quaternion.y = arg[5];
	this.rotationGroup.quaternion.z = arg[6];
	this.rotationGroup.quaternion.w = arg[7];
	this.show();
};

GLmol.prototype.setBackground = function(hex, a) {
	a = a | 1.0;
	this.bgColor = hex;
	this.renderer.setClearColorHex(hex, a);
	this.scene.fog.color = new THREE.Color(hex);
};

GLmol.prototype.setupLights = function(scene) {
	var directionalLight =  new THREE.DirectionalLight(0xFFFFFF);
	directionalLight.position = new THREE.Vector3(1, 1, -2.5).normalize();
	directionalLight.intensity = 1.0;
	scene.add(directionalLight);
	var ambientLight = new THREE.AmbientLight(0x101010);
	scene.add(ambientLight);
};

GLmol.prototype.setSlabAndFog = function() {
	var center = this.rotationGroup.position.z - this.camera.position.z;
	if (center < 1) center = 1;
	this.camera.near = center + this.slabNear;
	if (this.camera.near < 1) this.camera.near = 1;
	this.camera.far = center + this.slabFar;
	if (this.camera.near + 1 > this.camera.far) this.camera.far = this.camera.near + 1;
	this.scene.fog.near = this.camera.near + this.fogStart * (this.camera.far - this.camera.near);
//   if (this.scene.fog.near > center) this.scene.fog.near = center;
	this.scene.fog.far = this.camera.far;
	this.camera.updateProjectionMatrix();
};

GLmol.prototype.initializeScene = function() {
	// CHECK: Should I explicitly call scene.deallocateObject?
	this.scene = new THREE.Scene();
	this.scene.fog = new THREE.Fog(this.bgColor, 100, 200);

	this.modelGroup = new THREE.Object3D();
	this.rotationGroup = new THREE.Object3D();
	this.rotationGroup.useQuaternion = true;
	this.rotationGroup.quaternion = new THREE.Quaternion(0, -1, 0, 0); // was 1 0 0 0
	this.rotationGroup.add(this.modelGroup);

	this.scene.add(this.rotationGroup);
	this.setupLights(this.scene);
};


GLmol.prototype.show = function() {
	if (!this.scene) return;
	var time = new Date();
	this.setSlabAndFog();
	this.renderer.render(this.scene, this.camera);
	console.log("rendered in " + (+new Date() - time) + "ms");
};

GLmol.prototype.initializeJmolExport = function() {
	this._view = this.getView();
	this.initializeScene();
	this.tpt1 = new THREE.Vector3();
	this.tpt2 = new THREE.Vector3();
	this._m = new THREE.Matrix4();
	this._geoTriangles = null;
	if (!this.sphereGeometry) {
		this.sphereGeometry = new THREE.SphereGeometry(1, this.sphereQuality, this.sphereQuality); // r, seg, ring
		this.sphereGeometry0 = new THREE.SphereGeometry(1, this.sphereQuality / 4, this.sphereQuality / 4); // r, seg, ring
		this.cylinderGeometry = {};
		this.cylinderGeometry['c'] = new THREE.CylinderGeometry(1, 1, 1, this.cylinderQuality, 1, true);
		this.cylinderGeometry['c'].faceUvs = [];
		this.cylinderGeometry['c'].faceVertexUvs = [];
		this.cylinderGeometry['c0'] = new THREE.CylinderGeometry(1, 1, 1, this.cylinderQuality/4, 1, true);
		this.cylinderGeometry['c0'].faceUvs = [];
		this.cylinderGeometry['c0'].faceVertexUvs = [];
		this.cylinderGeometry['n'] = new THREE.CylinderGeometry(1, 1, 1, this.cylinderQuality, 1, false);
		this.cylinderGeometry['n'].faceUvs = [];
		this.cylinderGeometry['n'].faceVertexUvs = [];
		this.cylinderGeometry['n0'] = new THREE.CylinderGeometry(1, 1, 1, this.cylinderQuality/4, 1, false);
		this.cylinderGeometry['n0'].faceUvs = [];
		this.cylinderGeometry['n0'].faceVertexUvs = [];
	}
};

GLmol.prototype.drawSphere = function(group, pt, color, radius) {
  var isRough = (radius < 0.05); // typical mesh dot
	var geom = (isRough ? this.sphereGeometry0 : this.sphereGeometry);
	var sphere = new THREE.Mesh(geom, GLmol.getMat(this, color));
	group.add(sphere);
	sphere.scale.x = sphere.scale.y = sphere.scale.z = radius;
	sphere.position.x = pt.x;
	sphere.position.y = pt.y;
	sphere.position.z = pt.z;
}
		
GLmol.prototype.addJmolSphere = function(pt, color, radius) {
	this.drawSphere(this.modelGroup, pt, color, radius);
}

GLmol.setPt = function(p,q) {p.x = q.x;p.y=q.y;p.z=q.z;};

GLmol.prototype.addJmolCylinder = function(pt1, pt2, color, length, radius) {
	GLmol.setPt(this.tpt1,pt1);
	GLmol.setPt(this.tpt2,pt2);
	this.drawCylinder(this.modelGroup, this.tpt1, this.tpt2, 0 + radius, color, true);
};
			
GLmol.prototype.addJmolTriangle = function(color, pt1, pt2, pt3) {
	var geo = this._geoTriangles;
	if (!geo)
		geo = this._geoTriangles = new THREE.Geometry();
	var n = geo.vertices.length;
	geo.vertices.push(new THREE.Vector3(pt1.x, pt1.y, pt1.z));	
	geo.vertices.push(new THREE.Vector3(pt2.x, pt2.y, pt2.z));	
	geo.vertices.push(new THREE.Vector3(pt3.x, pt3.y, pt3.z));	
	var f = new THREE.Face3(n, n+1, n+2, null, new THREE.Color(color));
	geo.faces.push(f);
};


GLmol.prototype.finalizeJmolExport = function() {	

	if (this._geoTriangles) {
		var geo = this._geoTriangles;
		geo.computeFaceNormals();
		var params = {vertexColors: THREE.FaceColors};
    var obj = new THREE.Mesh(geo, new THREE.MeshLambertMaterial(params));
    obj.doubleSided = true; // generally?
//			    obj.material.wireframe = true;
    this.modelGroup.add(obj);

	}
	this.setView(this._view);
};

GLmol.prototype.drawCylinder = function(group, from, to, radius, color, cap) {
	if (!from || !to) return;

	midpoint = new THREE.Vector3().add(from, to).multiplyScalar(0.5);
	
	var isRough = (radius < 0.05);
	var geom = this.cylinderGeometry[(cap ? "c" : "n") + (isRough ? "0" : "")];
	var cylinder = new THREE.Mesh(geom, GLmol.getMat(this, color));
	cylinder.position = midpoint;
	cylinder.lookAt(from);
	cylinder.updateMatrix();
	cylinder.matrixAutoUpdate = false;
	cylinder.matrix.multiplySelf(this._m.makeScale(radius, radius, from.distanceTo(to)).rotateX(Math.PI / 2));
	group.add(cylinder);
};

  GLmol.addExportHook = function(applet) {
  			J.exportjs.JSExporter.prototype.jsInitExport = function(applet) {
  				applet._GLmol.initializeJmolExport();
  			}
  
  			J.exportjs.JSExporter.prototype.jsSphere = function(applet, id, found, pt, o) {
        
        //alert(arguments.callee.caller.caller)

  				applet._GLmol.addJmolSphere(pt, o[0], o[1]);
  			}
  			J.exportjs.JSExporter.prototype.jsCylinder = function(applet, id, found, pt1, pt2, o) {
   				applet._GLmol.addJmolCylinder(pt1, pt2, o[0], o[1], o[2])
  			}
  			
  			J.exportjs.JSExporter.prototype.jsTriangle = function(applet, color, pt1, pt2, pt3) {
   				applet._GLmol.addJmolTriangle(color, pt1, pt2, pt3)
  			}
  			
  			J.exportjs.JSExporter.prototype.jsEndExport = function(applet) {
  				applet._GLmol.finalizeJmolExport();
  				applet._refresh();
  			}
  			
  //  private void jsSurface(Point3f[] vertices, Vector3f[] normals,
  //                         int[][] indices, int nVertices, int nPolygons,
  //                         int nFaces, BitSet bsPolygons, int faceVertexMax,
  //                         int color, int[] vertexColors, int[] polygonColors) {
  //    // JavaScript only    
  //  }
  			
  			J.exportjs.JSExporter.prototype.jsSurface = function(applet, vertices, normals, indices, 
  					nVertices, nPolygons, nFaces, bsPolygons, faceVertexMax,
  					color, vertexColors, polygonColors) {
  			// notes: Color is only used if both vertexColors and polygonColors are null.
  			//        Only one of vertexColors or polygonColors will NOT be null.
  			//        Int facevertexMax is either 3 or 4; indices may have MORE than that number
  			//        of vertex indices, because the last one may be a flag indicating which 
  			//        edges to display when just showing mesh edges. When there are quadrilaterals,
  			//        then nPolygons != nFaces, and you need to create both 3-sides and 4-sided faces
  			//				based on the length of the individual indices[i] array.  
  			
  			// nFaces was determined as follows:
  			
  			//    boolean isAll = (bsPolygons == null);
  			//    if (isAll) {
  			//      for (int i = nPolygons; --i >= 0;)
  			//        nFaces += (faceVertexMax == 4 && indices[i].length == 4 ? 2 : 1);    
  			//    } else {
  			//      for (int i = bsPolygons.nextSetBit(0); i >= 0; i = bsPolygons.nextSetBit(i + 1))
  			//        nFaces += (faceVertexMax == 4 && indices[i].length == 4 ? 2 : 1);      
  			
  			
  			    var params = {};
  			    if (vertexColors != null) {
              params.vertexColors = THREE.VertexColors;
              var vc = new Array(vertexColors.length);
              for (var i = vertexColors.length; --i >= 0;)
                vc[i] = new THREE.Color(vertexColors[i]);
            } else if (polygonColors != null) {
              params.vertexColors = THREE.FaceColors;
            } else {
              params.color = color;
            }
  			    var geo = new THREE.Geometry();
  			    for (var i = 0; i < nVertices; i++) {
      				geo.vertices.push(new THREE.Vector3(vertices[i].x, vertices[i].y, vertices[i].z));
  			    }
  				for (var i = 0; i < nPolygons; i++) {
  				  var h = indices[i][0], k = indices[i][1], l = indices[i][2];
            var m = indices[i][3];
  				  var is3 = (faceVertexMax == 3 || indices[i].length == 3);
  				  var f = (is3 ? new THREE.Face3(h, k, l) : new THREE.Face4(h, k, l, m));
  				  // we can use the normals themselves, because they have .x .y .z
  			    f.vertexNormals[0] = normals[h];
  			    f.vertexNormals[1] = normals[k];
  			    f.vertexNormals[2] = normals[l];
  			    if (is3) {
    			    if (vertexColors != null) {
                f.vertexColors = [vc[h], vc[k], vc[l]];
              }
  			    } else {
  				    f.vertexNormals[3] = normals[m];
  			    }
  
            if (polygonColors != null) {
              f.color = new THREE.Color(polygonColors[i]);
            }
  
  				  geo.faces.push(f);
  				}
  
  			    var obj = new THREE.Mesh(geo, new THREE.MeshLambertMaterial(params));
  			    obj.doubleSided = true; // generally?
  //			    obj.material.wireframe = true;
  			    applet._GLmol.modelGroup.add(obj);
  
  //			    console.log(obj);
  			}
  }

return GLmol;
}()); // GLmol = ....

//})();




